
- #Visual studio for mac preview collapse code install
- #Visual studio for mac preview collapse code code
- #Visual studio for mac preview collapse code windows
A red circle appears next to the line number and the line is highlighted.

For example, in Visual Studio, click on the column to the left of your code, on the line you want to stop the debugger (as shown below).
#Visual studio for mac preview collapse code code
In your external code editor, set a breakpoint in the code editor on a line of script code where the debugger should stop. Setting breakpoints and attaching to the Editor
#Visual studio for mac preview collapse code install
Please follow the instructions specific to this extension to install it. VS Code requires you to install an extension to debug code in Unity. Please visit the JetBrains website to install it.
#Visual studio for mac preview collapse code windows
The default installation of JetBrains Rider can debug code in Unity on Windows or Mac. If Visual Studio for Mac is already installed on your computer, use its Extension Manager to locate and install the Visual Studio Tools for Unity plug-in. This is the recommended way to set up Visual Studio for Mac for debugging with Unity. The Unity Editor installer includes an option to install Visual Studio for Mac. If Visual Studio is already installed on your computer, use its Tools > Extensions and Updates menu to locate and install the Visual Studio Tools for Unity plug-in. This is the recommended way to set up Visual Studio for debugging with Unity. NET assemblies created with tools like Visual Studio) and Native plug-ins (platform-specific native code libraries). There are two kinds of plug-ins you can use in Unity: Managed plug-ins (managed. The Unity Editor installer includes an option to install Visual Studio with the Visual Studio Tools for Unity plug-in A set of code created outside of Unity that creates functionality in Unity. More info See in Glossary.Ĭonfiguring the code editor Visual Studio (Windows)


Universal Windows Platform, however, supports only two. Unity supports three different scripting backends depending on target platform: Mono. More info See in Glossary scripting backends A framework that powers scripting in Unity. It works with both the Mono and IL2CPP A Unity-developed scripting back-end which you can use as an alternative to Mono when building projects for some platforms. The Unity WebGL build option allows Unity to publish content as JavaScript programs which use HTML5 technologies and the WebGL rendering API to run Unity content in a web browser. Managed code debugging in Unity works on all platforms except WebGL A JavaScript API that renders 2D and 3D graphics in a web browser. Visual Studio (with the Visual Studio Tools for Unity plug-in)Īlthough these code editors vary slightly in the debugger features they support, all provide basic functionality like break points, single stepping, and variable inspection.

Unity supports debugging of C# code using the following code editors: Using a debugger allows you to inspect your source code while your application or game is running.
